Newsletter
AI for the classroom, one issue at a time.
Practical notes for educators and trainers on simulations, cases, gamification and teaching with AI.
9 September 2026
Gamification in Higher Education: What Actually Drives Engagement
Points and badges alone don't explain why gamified learning works when it works. The mechanics that matter are less flashy than they look.
7 September 2026AI in the Classroom: A Practical Framework for Faculty
Most advice about AI in education is either breathless hype or blanket suspicion. Here's a more useful middle ground.
5 September 2026The Hidden Cost of Passive Learning in Business Classrooms
Lectures transfer information efficiently. They're far less efficient at building judgment. That distinction matters more than it gets credit for.
3 September 2026How to Write a Quick Case That Actually Teaches Something
Most quick cases fail for one reason: there's no real decision at the center. Here's how to fix that.
1 September 2026Why Business Simulations Beat the Case Study Method (For Certain Skills)
Case studies and simulations teach different things well. Knowing which to use, and when, changes how much students actually retain.